Registering an account
Before downloading and installing udStream you will need to go to https://udstream.euclideon.com to register an account.
After registering, log into https://udstream.euclideon.com and choose the correct udStream software for your respective operating system. Alternatively, if you are using the Chrome, you can run udStream right in the browser without having to download or install anything!
(Note: udStream is not yet available on the Mac App Store. Some security steps are required to run. See Installing below for more information.)
INTERNET CONNECTION SPEEDS
Recommended download speeds: 3 MB/s
Minimum download speeds: 128KB/s (will notice slow rendering speed below approx. 512KB/s)
After the application has started, it will present either the login screen (for standard users) or will skip straight to the scene view (for users with offline dongles). If neither of these occur, please contact email@example.com for assistance.
After you have entered your credentials, click Login and you should see an empty scene in the viewport like the image below.
The following errors may appear if login is not successful.
TIP: If an error occurs and the above troubleshooting doesn’t help- Email firstname.lastname@example.org , giving the udStream version number and the error message so they can help you resolve the problem .
The most used tools are on the left side of the screen. The bottom right side contains useful tools to traverse the scene.
You can move the camera in the scene using the mouse, the keyboard, or a gamepad. The controls can be configured in the settings.
The default mouse controls:
The default keyboard controls:
Load one of the sample projects by clicking the button in the top left corner of the scene and choosing Euclideon Samples . Alternatively, drag and drop a UDP or udStream JSON project file onto the udStream interface to load that project.
The Scene Explorer window lists the assets currently in your scene. By default, this panel is hidden and must be enabled by clicking the button in the top left.
If you have a project loaded or have added items to the scene, they will appear here and can be toggled on or off (indicated by the check mark beside each item).
In the bottom-right corner of the screen there is a button that opens the quick settings for the base map.
Toggling the Digital Elevation Model will disable terrain height and several base maps options are available to be selected. Custom Slippy map servers are also supported. For more information, see the udStream User Guide.
Here you will also find the Earth Centred Earth Fixed (ECEF) toggle button, to change between spherical and flat projections.
You can customise settings such as speed of movement, panel brightness, camera lens, and many more. To open the settings, press the located at the top.
We recommend familiarising yourself with each setting by altering the parameters individually to see how they affect the display and operation of the application.
Each section of the settings can be restored by using the “Restore Defaults” button for that section.
The easiest way to load a model into the udStream is to DRAG a UDS file from your file explorer and DROP
it in the udStream Scene window to add the model to the scene (please note that this does not work with the browser version).
UDS files can be stored on your local hard drive, on a network drive, on the internet or in the cloud and only parts of the file will be loaded or streamed to your computer.
Another way is to use the Add UDS button at top of the Scene Explorer which opens the “Add Scene Item” panel.
The “…” opens the modal to select a file. Alternatively, in the text input field it is possible to enter a URL for a file stored on the internet or in the cloud.
udStream supports loading local and network files as well as streaming files over the HTTP, HTTPS, FTP and FTPS protocols.
In the menu in the top left, the Convert panel can be opened. On this panel, you can add input files that will be converted to a new UDS model.
Supported file types include LAS, LAZ, PTS, PTX, TXT/CSV, E57, XYZ, OBJ, ASC (Esri ASCII) & SLPK.
The system will try and determine ideal default settings based on the input files, but these can be overridden. It is also worthwhile to complete the metadata fields (particularly Copyright as this will be displayed in the scene later).
If you are unsure of the quality of the data, the flag to continue processing may be worthwhile, it will cause the system to attempt to handle invalid or corrupt data as best it can and continue processing.
Once files have been added and the desired settings and metadata have been set you can click “Begin Conversion” to kick off the conversion.
This may take a long time depending on the size, type and number of input files. While the conversion is running you can queue more conversion jobs or just wait for it to complete. There is a progress indicator in the top left of the scene and the convert panel.
It is not recommended to run multiple converts at the same time. Converting is a memory and processor intensive process and it is almost always faster to have a single convert running at a time. The UI enables you to queue multiple jobs to run one after another.
The udStream Development Kit (udSDK) allows developers to utilise the features of the udStream ecosystem to enhance existing products or create new ones. Information created via udSDK can be accessed through other enhanced products allowing seamless integration across multiple products.
The SDK provides access to the patented Unlimited Detail renderer, approved through the udSDK Server licenses for 3rd party applications.
You can request software developer-level technical information from Euclideon via email at email@example.com . or access samples online at https://euclideon.com/vaultsdk
To learn more about udStream and other Euclideon solutions, please email firstname.lastname@example.org or visit us at https://euclideon.com/vault.
We would like to thank Aerometrex for supplying the Gosses Bluff, Gold Coast and Brisbane City sample models.
Aerometrex provides aerial mapping services and products to our clients by exploiting both existing and emerging air and ground imaging technologies.
The award-winning company specialises in aerial photogrammetry and offers a growing range of aerial orthophotography products, precision digital surface and terrain modelling, 3D models and value-added geospatial services.
Schlenker Mapping was established in 1984 with the objective of providing service oriented, specialised digital photogrammetric and terrestrial surveys, as well as conventional aerial surveys. Today, Schlencker Mapping operates softcopy photogrammetric workstations providing one of the largest photogrammetric production capacities of any mapping organisation in Australia.